![]() We have known how this ends for eight years now: John Marston hunts down and kills the last surviving members of his broken gang, and Dutch Van Der Linde hurls himself off a cliff rather than face his fate. The gang does not escape to freedom, the big score does not buy our heroes wide open pastures and peaceful lives. We know how this all ends, and it does not end well. The game suffers from the prequel problem, a common malady in the expanded universe age but particularly keen here. Things do not get a lot better from there. ![]() ![]() They are looking for a score big enough to buy them the freedom they so badly desire, anywhere but where they are. There was a job, the job went bad, and one of the members of your gang dies moments into the campaign. Red Dead Redemption 2 opens with our protagonists-Dutch Van Der Linde and his gang of renegades, the player represented by the stoic and square-jawed Arthur Morgan-alone and on the run, deep in snow-covered mountains, starving and freezing. Full spoilers for the original Red Dead Redemption ![]()
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